You noclipped
into the liquidity.
$BACKROOMS is the memecoin lost inside the endless yellow halls. One token for every level. No exits. Only the hum, the carpet, and the chart.
.....pump// entry_001.log
The Hum
If you're not careful and you noclip out of reality in the wrong areas, you'll end up here — where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately 600 million miles² of randomly segmented empty rooms.
Somewhere between a leaking pipe and a chair turned to face the wall, somebody deployed a contract. It started trading itself.
God save you if you hear something wandering around nearby, because it sure as hell has heard you.
// catalogued_assets
One coin per level.
Each layer of the Backrooms has its own token. Hold them all and you become The Wanderer. Hold none and you stay in the Lobby forever.
10 levels indexed · more bleeding through
- LV.000
LOBBYLV.00The Lobby
$LOBBYsafeentities · None confirmedEndless mono-yellow rooms. The hum of fluorescent lights becomes your heartbeat. Every holder begins here.
wander → - LV.001
DANGERLV.01Lurking Danger
$DANGERunsafeentities · Hounds, FacelingsSomething moves in the corner of your eye. The halls twist just enough to hide what watches from the dark.
wander → - LV.002
PIPESLV.02Pipe Dreams
$PIPESunsafeentities · Smilers, Skin-StealersNarrow maintenance halls. Steam vents at random. Liquidity hisses through pipes you cannot trace.
wander → - LV.003
STATIONLV.03Electrical Station
$STATIONunsafeentities · WretchesServer racks humming with no power source. Charts render before the candle closes.
wander → - LV.004
OFFICELV.04Abandoned Office
$OFFICEunsafeentities · Skin-StealersEmpty cubicles. Monitors looping a stale green chart. Someone's coffee is still warm.
wander → - LV.005
HOTELLV.05Terror Hotel
$HOTELdeadlyentities · Smilers, PartygoersVelvet wallpaper. Chandeliers swaying without wind. Every door leads back to the lobby with a worse price.
wander → - LV.006
LIGHTLV.06Lights Out
$LIGHTdeadlyentities · Many. All unseen.Absolute darkness. The orderbook is felt, not seen. Bids whisper, asks growl.
wander → - LV.007
SEWERLV.07Flooded Sewers
$SEWERdeadlyentities · Deep OnesTunnels choked with stagnant water. Rusted grates drip above. Something circles below the floating debris.
wander → - LV.008
MINESHAFTLV.08Forgotten Mineshaft
$MINESHAFTdeadlyentities · CrawlersCollapsed timber supports and rusted rail carts. Echoes of trades you haven't placed yet. The walls smell of copper.
wander → - LV.009
SUBURBSLV.09The Suburbs
$SUBURBSunknownentities · Wanderers, NeighborsAn endless quiet neighborhood at perpetual dusk. Porch lights blink in sequence. No one is home, but every lawn is mowed.
wander →
// hidden_assets
Bonus Rooms.
Levels not found in the standard catalogue. Enter at your own risk. The tokenomics here are… different.
2 anomalies detected · do not engage
- LV.998
FUNLV.998Level Fun
$FUNdeadlyentities · PartygoersBalloons. Cake. Laughter that doesn't stop. If you hear the music, it's already too late. Do not trust the invitation.
wander → - LV.9223372036854776000
ZENITHLV.9223372036854776000Zenith
$ZENITHunknownentities · None recordedThe theoretical ceiling of the Backrooms. No wanderer has returned to confirm it exists. The space is endless because the void is not.
wander →
// survival_protocol
How to noclip
- 01Open a wallet. Any wallet. They are all the same wallet now.
- 02Bridge to the chain. Watch the loading bar. Do not blink.
- 03Swap for $BACKROOMS — or the coin of the level you are stuck on.
- 04Do not turn around. The chart will follow you home.
// deployment_record
Contract Address
If you find this slip, you are already inside. Do not share it with those who have not noclipped.
.....pumpDeployed · Level 0 · The Lobby · Block 0